Maya Test

Exam Type: Maya MCQ Skill Test
Questions Type: Multiple Choice Questions
Total Questions: 29
Time Limit: 30 Minutes
Last Update June, 2025

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Maya Quiz

Question 1 of 29
30:00

An object has Shading disabled in Display > Drawing Overrides. What effect does this accomplish?

The Drawing Overrides section of the Attribute Editor. The Shading box is not checked.

  1. The object renders normally in software, but always displays as wireframe in the viewports.
  2. The object does not render in software.
  3. The object renders as wireframe in software and always displays as wireframe in viewports.
  4. The object renders in software as a flat color.
     

Physically based renderers such as Arnold accurately simulate light; legacy renderers such as Maya Software and Maya Hardware 2.0 do not. In a legacy renderer, how can you emulate the effect of a light's intensity diminishing with distance?

A row of spheres lit from the left-hand side of the scene. The spheres appear to disappear into the shadows on the right-hand side.

  1. Enable Ray Trace Shadows.
  2. Choose a Decay Rate.
  3. Reduce the Intensity attribute.
  4. Enable Light Fog.
     

Which type of light is best for a flood studio lighting setup?
A scene picturing the interior of a well-lit room.

  1. area
  2. directional
  3. point
  4. spot
     

A key advantage of physically based rendering is the ability to make extensive adjustments in post-production without compromising image quality. Which output file format preserves the full brightness and contrast range of a physically based rendering?

When using the sculpting tools, which key(s) do you hold down to invert the action of a brush?

What situation might call for using the Mesh > Smooth command to add a construction history node instead of using Smooth Mesh Preview that is built into the polygon shape node?

When editing an animation curve, you may wish to quickly compare the effects of recent changes. What Graph Editor feature makes it easy to simultaneously see the shape of a curve before and after changes, and preview the changes in the viewport before committing?

Polygons can be double-sided or single-sided. For a single-sided polygon, only one side is renderable, and the flip side is invisible in a rendering. What property of the polygon determines which side is renderable?

You have set up a particular node—such as a camera, light, or shape—with specific settings that you want to use in the future. What feature allows you to store and retrieve all parameters for a particular node type?

Paint Effects will render natively in Maya Software and Maya Hardware 2.0 renderers. What command will enable Paint Effects to render in Arnold or any third-party renderer?

For most light types, the source of illumination is the light's position. For which type of light is position ignored, and only the rotation of the light determines the illumination?

To create a node in the Node Editor or Hypershade, press the _____ key and type into the search box.?

What do the Maya modeling features assume that a scene unit is?

For which type of light could illumination be affected by the scale of the light?

A scene calls for unique trees and other plants in the background. What is the optimal tool or technique to create complex plants that will save production time and still look good in a final rendering?

Which feature is most appropriate for creating multiple takes of animation for quick review?

Why might you choose Quaternion rotation interpolation over the default Euler interpolation?

What is the standard method to preserve links to dependent files such as bitmap textures?

To set object scale values to 1, 1, 1 without changing the object's size, which command do you use?

Which interface element allows editing of all available parameters of the selected node?

Which tool is designed to enable an artist to manually retopologize a mesh?

What is the fundamental property of all polygon mesh vertices?

Which constraint would you use to make an object inherit translation only from another object?

There are many ways to connect attributes. Which of these editor windows allows visualization of connections among multiple objects?

Which feature would you use to break off a selected polygon to a separate object?

An animation rig requires that an object always rotates with another object. The two objects maintain an offset, so that the rotation values are connected, but not equal. The translate and scale channels of the two objects have no relationship. What is the simplest method to build this rig?

In which situation should the construction history be completely deleted?

What is the attribute to make an object visible in viewports but prevent it from being selected?

A shot calls for raindrops to fall on a character's hair and clothing. Which dynamics engine allows for all three of these effects elements to realistically interact with one another?

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